[mtp-teoria] second life na iDC

Maria Riskova maria at nada.sk
Sun Mar 11 08:42:07 CET 2007


urcite existuje dost ludi, co tam ziju aj u nas - mozeme to pocas 
multiplace zistit...
pocas multiplace asi pride do bratislavy kristian lukic z noveho 
sadu, ktory na tuto temu rozvija projekty so studentami - mame 
moznost stretnut ludi, ktori v SL ziju. mne osobne sa nechce ist 
specialne do tohto vyskumu prilis hlboko, skor ma zaujimaju komunitne 
aspekty  - zuzana prejavila zaujem dozvediet sa o tom viac aj v 
rovine ekonomickych mechanizmov (da sa v tom pokracovat aj po 
festivale)



ano, "profituju" je spravne slovo - ak sa hovori o materialnych 
statkoch. je to celkom fascinujuci fenomen, tato schopnost profitovat 
materialne na duchovnom (uz povestne prizivovanie reklamy na 
progresivnom umeni) - no nemyslim si, ze treba mat v ramci celeho 
multiplace radikalny postoj ne-propagacie ("nebudem propagovat nieco 
s cim nesuhlasim ani tym, ze to kritizujem")

nemyslim si tiez, ze co sa tyka SL je to tajomstvo, o ktorom sa 
nevie, takisto ako o tom, ze zabavny priemysel je jeden z 
najrobustnejsich - podla mna, second life patri k zabavnemu 
priemyslu, ale mozno aj k niecomu inemu (???)
otazka je, ci si to uvedomuje aj bezny uzivatel a ci ho to vobec zaujima

a co sa tyka toho, ze "vela uzivatelov je v SL stastnych podobne ako 
vedia byt stastni v servilite voci kapitalizmu realneho sveta" - to 
ma zaujalo nieco: tzv. kapitalizmus ako ekonomicky a spolocensky 
system funguje tak dlho preto, ze ma neobycajnu schopnost 
prisposobenia sa novym podmienkam - a verte tomu, ze second life pre 
ludi, ktori na nom profituju nie je nic nerealne - burzy a bankove 
institucie a aj vobec cely penazny system su predsa zalozene na 
virtualnych zakladoch (zasadna kritika je, ze cisla zastupuju realne 
komodity a ze takmer vsetko sa dnes moze stat komoditou - tovarom)... 
v istom zmysle su tito ludia velmi vpredu v pochopeni virtuality
ale tu sa uz citim dost trapne, pretoze o ekonomike viem figu - a 
trapne sa citim aj pri pouzivani terminu kapitalizmus, myslim, ze 
odbornici na ekonomiu by sa nam vysmiali, urcite existuje tisic 
podforiem a terminov, ktore umoznuju lepsie chapat tieto problemy a 
termin kapitalizmus sa dostava k slovam ako imperializmus, 
kolonializmus atd. - nenajdeme na mtp niekoho, kto sa v tom vyzna? 
ale mozno to nie je take nutne teraz - ale ak sa rozhodneme venovat 
sa sietam ako je second life podrobnejsie a urobit prezentaciu pocas 
mtp, tak by sme nejakeho odbornika mohli pozvat...



ine svety marka skopa su second life pre nas, co zijeme "inde" - pre 
protagonistov dokumentu je to "first life" :)
second life je skor "paralel" life
http://www.getafirstlife.com/
go outside, membership is free :)

caute
marisa





At 10:56 PM +0100 3/10/07, babuta at 34.sk wrote:
>ahoj
>ja nepoznam veru nikoho
>kto by tam "zil"
>a neviem ci by sa mne osobne do toho chcelo,
>budovat si tam nejaky virtualny svet,
>aj ked je pravda, ze o tom vela neviem.
>ze co sa tam akoze deje a ponuka...
>
>{vlastne mtp ak teraz isiel ako spoluorganizator do tych ostrovov, tak sa
>zaviazal presne k comu? alebo to bol len podpis pro forma?}
>
>no a akurat som bola prisla z kina
>kde som bola druhy krat uz pozriet markove skopove ine svety,
>tak to je podla mna second life...
>
>ale to len tak
>aby sa vedelo
>aj nieco z ineho oneho zitia
>caute
>
>bbt
>
>On Sat, March 10, 2007 7:59 pm, dusan wrote:
>>  ahojte
>>
>>  na iDC liste prebehla dvojtyzdnova debata o second life (SL). v sumari
>>  nizsie.
>>
>>  kto nan nemate cas, zhrnuty v jednej vete: SL a vobec vacsina online
>>  virtualnych svetov 'pozuje' ako otvorena platforma a i napriek vedomiu, ze
>>  z "nematerialnej" prace (napr. univerzity do nich klonuju svoje budovy,
>>  aktivisti v nich vedu svoje kampane) profituje viacmenej len elita online
>  > podnikatelov, vela uzivatelov je v SL stastnych podobne ako vedia byt
>  > stastni v servilite voci kapitalizmu realneho sveta..
>>
>>  mate so SL niekto skusenosti? neviem v sk/cz zatial o vela ludoch co ho
>>  skusali. (mm trochu to znie ako znie to trochu ako)
>>
>>  dusan
>>
>>
>>
>>  ---------------------------- Original Message
>  > ----------------------------
>>  Subject: [iDC] Second Life wrap-up; thanks
>>  From:    "Joshua Levy" <joshualev at gmail.com>
>>  Date:    Sat, March 10, 2007 5:27 pm
>>  To:      "IDC list" <idc at bbs.thing.net>
>>  --------------------------------------------------------------------------
>>
>>
>>  Thanks all for a stimulating discussion about Second Life, gaming, labor,
>>   and education.
>>
>>  Who is manufacturing virtual worlds and MMOs?  In response to Michel
>>  Bauwens question about this, Ana Valdes points out that the games market
>>  is almost 100 percent American, with these large companies having bought
>>  our smaller European companies over time.  However, Julian Dibbell points
>>   to a chart that suggests that U.S. companies are in fact responsible for
>>   only 40-60% of worldwide games and the us market share is 61.3%.   The
>>  question of market dominance vs. ideological dominance comes into play
>>  here.  Ana argues that, even if the market share isn't 100%, most video
>>  games share an ideology with the U.S., though Michel says he witnesses in
>>   Thailand dominant themes from Korea and Japan.
>>
>>
>>  And on to the big L, which inspired some of the best discussion on the
>>  cultural ramifications of virtual worlds, virtual labor, and virtual
>>  economies.  Trebor opened the discussion by questioning the need to
>>  replicate the architecture of real-world sites within Second Life.  "Why
>>  do we need a replication of our own campus? Why not rather build a Black
>>  Mountain College with a Bauhaus Annex? Why teach in this virtual
>>  environment? Will SecondLife become a 3D version of Wikipedia, a virtual
>>  knowledge bank that offers a playful and fun interface to
>>  participant-generated content? Will students simply demand such playful
>>  access to knowledge?" he asks.  Eric Gordon offers a compelling argument
>>  for why he helped reproduce Emerson College's architecture in SL: "our
>>  decision to reproduce the architectural layout of campus and to recreate
>>  the Boston Common was deliberately made to correspond with our
>>  understanding of the platform's possibilities.  We see Second Life as a
>>  way of creatively re-imagining the space.  While, we're not able to
>>  screen student work in the physical Boston Common, it will be possible to
>>  do so in Second Life.  "
>>
>>  In addition to this recreation of material space, he finds that SL
>>  mirrors "first life capitalism" as well, that inequalities between labor
>>  and capital exist there as they do anywhere else in the world.   Like
>>  historical relations between labor and capital, Trebor argues that users
>>  of sociable web media are not aware of their servitude towards the owners
>>   of those systems, though, like Michel, I take issue with his assertion
>>  that "many people in the US actually think that they are 'happy' and
>>  perceive this distributed labor of the sociable web as a fun leisure
>>  activity."  We are not in a position to judge what many people in the
>>  U.S..
>>  think about their station in life, and to imply that the distributed labor
>>   of the sociable web simply provides gains for the owners of capital
>>  while pulling the wool over the eyes of the participants isn't fair
>>  towards either party.
>>
>>  Alan Clinton offers a refreshing take on the problem of virtual labor:
>>  "At
>>  the risk of revising Marcuse, couldn't we say that consciousness of
>>  servitude is not really the problem so much as providing strategies for
>>  political agency?  People who are laboring know that they are laboring.
>>  People (and let's not dismiss the global south so quickly) who are
>>  suffering the violence of capitalism know they are suffering the violence
>>  of servitude.  They may lack awareness of ways to name this violence or
>>  attack it, but they are not unaware of their suffering." In response to
>>  the problem of proprietary systems like SL posing as open platforms,
>>  Andreas Schiffler suggests a radical, peer-to-peer system that
>>  involving shared servers and open source software that become a challenge
>>  to the "'Operating System + Deskop' metaphor sold by Microsoft and Apple."
>>  This setup could also provide an
>  > open source and peer-to-peer alternative to SL.
>>
>>  In response to Simon Biggs' provocation that "SL is a misnomer. It is not
>>   a second life but simply a kind of first life, as constructed by a
>>  dominant elite, represented in such a manner that it will function to
>>  further inculcate and embed its associated ideology on a global scale. It
>>  will sustain the fundamental ethic of consumerism...that we are all
>>  potential suckers or grifters (often both) and that nobody is responsible
>>  for what happens to anybody else. In short, it is another rip off
>>  culture," I would point him to a group that I'm involved with,
>>  RootsCampSL, progressive activists that use SL as a platform for their
>>  work.  No one that I know there believes that their work stays in SL, but
>>  that it offers a unique space (in addition to other unique space) from
>>  whic to get the message out.  I would agree that SL is not a second life
>>  but in fact an extension of first life, but I have failed to find a
>>  dominant ideology there and in fact find it a fertile training ground for
>>   almost any ideology at all -- kind of like first life. Of course, I
>>  could just be blind to my own exploitation...
>>
>>  And Charlie Gere helps us remember that terrorism, exploitation, or even
>>  rape in SL are not the same as their real-world counterparts.  "Again
>>  imagine the reaction of someone who has been involved in attempting to
>>  build and sustain communities in, for example, Iraq or Palestine,
>>  listening to someone describe the problems of community building in SL. I
>>   think grasping and holding onto this distinction is incredibly
>>  important." We need to keep perspective when talking about these virtual
>>  worlds and to remember that, however they provide us with experiential or
>>  spiritual stimulation, they are still secondary to the actual
>>  life-or-death circumstances most global citizens face.
>>
>>  Looking forward to more discussion of this going forward; I trust that,
>>  in the face of so much media hype that inflates the economic and
>>  sensational aspects of SL, we can all provide an ongoing
>>  counter-commentary that provides a little more depth and context.
>>
>>  -Josh Levy
>>  _______________________________________________
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