[mtp-teoria] second life na iDC

babuta at 34.sk babuta at 34.sk
Sat Mar 10 22:56:27 CET 2007


ahoj
ja nepoznam veru nikoho
kto by tam "zil"
a neviem ci by sa mne osobne do toho chcelo,
budovat si tam nejaky virtualny svet,
aj ked je pravda, ze o tom vela neviem.
ze co sa tam akoze deje a ponuka...

{vlastne mtp ak teraz isiel ako spoluorganizator do tych ostrovov, tak sa
zaviazal presne k comu? alebo to bol len podpis pro forma?}

no a akurat som bola prisla z kina
kde som bola druhy krat uz pozriet markove skopove ine svety,
tak to je podla mna second life...

ale to len tak
aby sa vedelo
aj nieco z ineho oneho zitia
caute

bbt

On Sat, March 10, 2007 7:59 pm, dusan wrote:
> ahojte
>
> na iDC liste prebehla dvojtyzdnova debata o second life (SL). v sumari
> nizsie.
>
> kto nan nemate cas, zhrnuty v jednej vete: SL a vobec vacsina online
> virtualnych svetov 'pozuje' ako otvorena platforma a i napriek vedomiu, ze
> z "nematerialnej" prace (napr. univerzity do nich klonuju svoje budovy,
> aktivisti v nich vedu svoje kampane) profituje viacmenej len elita online
> podnikatelov, vela uzivatelov je v SL stastnych podobne ako vedia byt
> stastni v servilite voci kapitalizmu realneho sveta..
>
> mate so SL niekto skusenosti? neviem v sk/cz zatial o vela ludoch co ho
> skusali. (mm trochu to znie ako znie to trochu ako)
>
> dusan
>
>
>
> ---------------------------- Original Message
> ----------------------------
> Subject: [iDC] Second Life wrap-up; thanks
> From:    "Joshua Levy" <joshualev at gmail.com>
> Date:    Sat, March 10, 2007 5:27 pm
> To:      "IDC list" <idc at bbs.thing.net>
> --------------------------------------------------------------------------
>
>
> Thanks all for a stimulating discussion about Second Life, gaming, labor,
>  and education.
>
> Who is manufacturing virtual worlds and MMOs?  In response to Michel
> Bauwens question about this, Ana Valdes points out that the games market
> is almost 100 percent American, with these large companies having bought
> our smaller European companies over time.  However, Julian Dibbell points
>  to a chart that suggests that U.S. companies are in fact responsible for
>  only 40-60% of worldwide games and the us market share is 61.3%.   The
> question of market dominance vs. ideological dominance comes into play
> here.  Ana argues that, even if the market share isn't 100%, most video
> games share an ideology with the U.S., though Michel says he witnesses in
>  Thailand dominant themes from Korea and Japan.
>
>
> And on to the big L, which inspired some of the best discussion on the
> cultural ramifications of virtual worlds, virtual labor, and virtual
> economies.  Trebor opened the discussion by questioning the need to
> replicate the architecture of real-world sites within Second Life.  "Why
> do we need a replication of our own campus? Why not rather build a Black
> Mountain College with a Bauhaus Annex? Why teach in this virtual
> environment? Will SecondLife become a 3D version of Wikipedia, a virtual
> knowledge bank that offers a playful and fun interface to
> participant-generated content? Will students simply demand such playful
> access to knowledge?" he asks.  Eric Gordon offers a compelling argument
> for why he helped reproduce Emerson College's architecture in SL: "our
> decision to reproduce the architectural layout of campus and to recreate
> the Boston Common was deliberately made to correspond with our
> understanding of the platform's possibilities.  We see Second Life as a
> way of creatively re-imagining the space.  While, we're not able to
> screen student work in the physical Boston Common, it will be possible to
> do so in Second Life.  "
>
> In addition to this recreation of material space, he finds that SL
> mirrors "first life capitalism" as well, that inequalities between labor
> and capital exist there as they do anywhere else in the world.   Like
> historical relations between labor and capital, Trebor argues that users
> of sociable web media are not aware of their servitude towards the owners
>  of those systems, though, like Michel, I take issue with his assertion
> that "many people in the US actually think that they are 'happy' and
> perceive this distributed labor of the sociable web as a fun leisure
> activity."  We are not in a position to judge what many people in the
> U.S..
> think about their station in life, and to imply that the distributed labor
>  of the sociable web simply provides gains for the owners of capital
> while pulling the wool over the eyes of the participants isn't fair
> towards either party.
>
> Alan Clinton offers a refreshing take on the problem of virtual labor:
> "At
> the risk of revising Marcuse, couldn't we say that consciousness of
> servitude is not really the problem so much as providing strategies for
> political agency?  People who are laboring know that they are laboring.
> People (and let's not dismiss the global south so quickly) who are
> suffering the violence of capitalism know they are suffering the violence
> of servitude.  They may lack awareness of ways to name this violence or
> attack it, but they are not unaware of their suffering." In response to
> the problem of proprietary systems like SL posing as open platforms,
> Andreas Schiffler suggests a radical, peer-to-peer system that
> involving shared servers and open source software that become a challenge
> to the "'Operating System + Deskop' metaphor sold by Microsoft and Apple."
> This setup could also provide an
> open source and peer-to-peer alternative to SL.
>
> In response to Simon Biggs' provocation that "SL is a misnomer. It is not
>  a second life but simply a kind of first life, as constructed by a
> dominant elite, represented in such a manner that it will function to
> further inculcate and embed its associated ideology on a global scale. It
> will sustain the fundamental ethic of consumerism...that we are all
> potential suckers or grifters (often both) and that nobody is responsible
> for what happens to anybody else. In short, it is another rip off
> culture," I would point him to a group that I'm involved with,
> RootsCampSL, progressive activists that use SL as a platform for their
> work.  No one that I know there believes that their work stays in SL, but
> that it offers a unique space (in addition to other unique space) from
> whic to get the message out.  I would agree that SL is not a second life
> but in fact an extension of first life, but I have failed to find a
> dominant ideology there and in fact find it a fertile training ground for
>  almost any ideology at all -- kind of like first life. Of course, I
> could just be blind to my own exploitation...
>
> And Charlie Gere helps us remember that terrorism, exploitation, or even
> rape in SL are not the same as their real-world counterparts.  "Again
> imagine the reaction of someone who has been involved in attempting to
> build and sustain communities in, for example, Iraq or Palestine,
> listening to someone describe the problems of community building in SL. I
>  think grasping and holding onto this distinction is incredibly
> important." We need to keep perspective when talking about these virtual
> worlds and to remember that, however they provide us with experiential or
> spiritual stimulation, they are still secondary to the actual
> life-or-death circumstances most global citizens face.
>
> Looking forward to more discussion of this going forward; I trust that,
> in the face of so much media hype that inflates the economic and
> sensational aspects of SL, we can all provide an ongoing
> counter-commentary that provides a little more depth and context.
>
> -Josh Levy
> _______________________________________________
> iDC -- mailing list of the Institute for Distributed Creativity
> (distributedcreativity.org) iDC at mailman.thing.net
> http://mailman.thing.net/cgi-bin/mailman/listinfo/idc
>
>
> List Archive:
> http://mailman.thing.net/pipermail/idc/
>
>
> iDC Photo Stream: http://www.flickr.com/photos/tags/idcnetwork/
>
>
>
>
>
> _______________________________________________
> mtp-teoria mailing list mtp-teoria at 13m3.sk
> http://13m3.sk/mailman/listinfo/mtp-teoria
>
>
> !DSPAM:2,45f300137645153710862!
>
>
>
>



More information about the mtp-teoria mailing list