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--></style><title>Re: [mtp-teoria] second life na
iDC</title></head><body>
<div>urcite existuje dost ludi, co tam ziju aj u nas - mozeme to pocas
multiplace zistit...</div>
<div>pocas multiplace asi pride do bratislavy kristian lukic z noveho
sadu, ktory na tuto temu rozvija projekty so studentami - mame moznost
stretnut ludi, ktori v SL ziju. mne osobne sa nechce ist specialne do
tohto vyskumu prilis hlboko, skor ma zaujimaju komunitne aspekty
- zuzana prejavila zaujem dozvediet sa o tom viac aj v rovine
ekonomickych mechanizmov (da sa v tom pokracovat aj po
festivale)</div>
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<div>ano, "profituju" je spravne slovo - ak sa hovori o
materialnych statkoch. je to celkom fascinujuci fenomen, tato
schopnost profitovat materialne na duchovnom (uz povestne prizivovanie
reklamy na progresivnom umeni) - no nemyslim si, ze treba mat v ramci
celeho multiplace radikalny postoj ne-propagacie ("nebudem
propagovat nieco s cim nesuhlasim ani tym, ze to
kritizujem")</div>
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<div>nemyslim si tiez, ze co sa tyka SL je to tajomstvo, o ktorom sa
nevie, takisto ako o tom, ze zabavny priemysel je jeden z
najrobustnejsich - podla mna, second life patri k zabavnemu priemyslu,
ale mozno aj k niecomu inemu (???)</div>
<div>otazka je, ci si to uvedomuje aj bezny uzivatel a ci ho to vobec
zaujima</div>
<div><br></div>
<div>a co sa tyka toho, ze "vela uzivatelov je v SL stastnych
podobne ako vedia byt stastni v servilite voci kapitalizmu realneho
sveta" - to ma zaujalo nieco: tzv. kapitalizmus ako ekonomicky a
spolocensky system funguje tak dlho preto, ze ma neobycajnu schopnost
prisposobenia sa novym podmienkam - a verte tomu, ze second life pre
ludi, ktori na nom profituju nie je nic nerealne - burzy a bankove
institucie a aj vobec cely penazny system su predsa zalozene na
virtualnych zakladoch (zasadna kritika je, ze cisla zastupuju realne
komodity a ze takmer vsetko sa dnes moze stat komoditou - tovarom)...
v istom zmysle su tito ludia velmi vpredu v pochopeni virtuality</div>
<div>ale tu sa uz citim dost trapne, pretoze o ekonomike viem figu - a
trapne sa citim aj pri pouzivani terminu kapitalizmus, myslim, ze
odbornici na ekonomiu by sa nam vysmiali, urcite existuje tisic
podforiem a terminov, ktore umoznuju lepsie chapat tieto problemy a
termin kapitalizmus sa dostava k slovam ako imperializmus,
kolonializmus atd. - nenajdeme na mtp niekoho, kto sa v tom vyzna? ale
mozno to nie je take nutne teraz - ale ak sa rozhodneme venovat sa
sietam ako je second life podrobnejsie a urobit prezentaciu pocas mtp,
tak by sme nejakeho odbornika mohli pozvat...</div>
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<div>ine svety marka skopa su second life pre nas, co zijeme
"inde" - pre protagonistov dokumentu je to "first life"
:)</div>
<div>second life je skor "paralel" life</div>
<div><font face="Lucida Grande" size="-3"
color="#000000">http://www.getafirstlife.com/</font></div>
<div>go outside, membership is free :)</div>
<div><br></div>
<div>caute</div>
<div>marisa</div>
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<div>At 10:56 PM +0100 3/10/07, babuta@34.sk wrote:</div>
<blockquote type="cite" cite>ahoj<br>
ja nepoznam veru nikoho<br>
kto by tam "zil"<br>
a neviem ci by sa mne osobne do toho chcelo,<br>
budovat si tam nejaky virtualny svet,<br>
aj ked je pravda, ze o tom vela neviem.<br>
ze co sa tam akoze deje a ponuka...<br>
<br>
{vlastne mtp ak teraz isiel ako spoluorganizator do tych ostrovov, tak
sa<br>
zaviazal presne k comu? alebo to bol len podpis pro forma?}<br>
<br>
no a akurat som bola prisla z kina<br>
kde som bola druhy krat uz pozriet markove skopove ine svety,<br>
tak to je podla mna second life...<br>
<br>
ale to len tak<br>
aby sa vedelo<br>
aj nieco z ineho oneho zitia<br>
caute<br>
<br>
bbt<br>
<br>
On Sat, March 10, 2007 7:59 pm, dusan wrote:<br>
> ahojte<br>
><br>
> na iDC liste prebehla dvojtyzdnova debata o second life (SL). v
sumari<br>
> nizsie.<br>
><br>
> kto nan nemate cas, zhrnuty v jednej vete: SL a vobec vacsina
online<br>
> virtualnych svetov 'pozuje' ako otvorena platforma a i napriek
vedomiu, ze<br>
> z "nematerialnej" prace (napr. univerzity do nich
klonuju svoje budovy,<br>
> aktivisti v nich vedu svoje kampane) profituje viacmenej len
elita online</blockquote>
<blockquote type="cite" cite>> podnikatelov, vela uzivatelov je v
SL stastnych podobne ako vedia byt</blockquote>
<blockquote type="cite" cite>> stastni v servilite voci kapitalizmu
realneho sveta..<br>
><br>
> mate so SL niekto skusenosti? neviem v sk/cz zatial o vela ludoch
co ho<br>
> skusali. (mm trochu to znie ako znie to trochu ako)<br>
><br>
> dusan<br>
><br>
><br>
><br>
> ---------------------------- Original Message</blockquote>
<blockquote type="cite" cite>> ----------------------------<br>
> Subject: [iDC] Second Life wrap-up; thanks<br>
> From: "Joshua Levy"
<joshualev@gmail.com><br>
> Date: Sat, March 10, 2007 5:27 pm<br>
> To: "IDC list"
<idc@bbs.thing.net><br>
>
---------------------------------------------------------------------<span
></span>-----<br>
><br>
><br>
> Thanks all for a stimulating discussion about Second Life,
gaming, labor,<br>
> and education.<br>
><br>
> Who is manufacturing virtual worlds and MMOs? In response
to Michel<br>
> Bauwens question about this, Ana Valdes points out that the games
market<br>
> is almost 100 percent American, with these large companies having
bought<br>
> our smaller European companies over time. However, Julian
Dibbell points<br>
> to a chart that suggests that U.S. companies are in fact
responsible for<br>
> only 40-60% of worldwide games and the us market share is
61.3%. The<br>
> question of market dominance vs. ideological dominance comes into
play<br>
> here. Ana argues that, even if the market share isn't 100%,
most video<br>
> games share an ideology with the U.S., though Michel says he
witnesses in<br>
> Thailand dominant themes from Korea and Japan.<br>
><br>
><br>
> And on to the big L, which inspired some of the best discussion
on the<br>
> cultural ramifications of virtual worlds, virtual labor, and
virtual<br>
> economies. Trebor opened the discussion by questioning the
need to<br>
> replicate the architecture of real-world sites within Second
Life. "Why<br>
> do we need a replication of our own campus? Why not rather build
a Black<br>
> Mountain College with a Bauhaus Annex? Why teach in this
virtual<br>
> environment? Will SecondLife become a 3D version of Wikipedia, a
virtual<br>
> knowledge bank that offers a playful and fun interface to<br>
> participant-generated content? Will students simply demand such
playful<br>
> access to knowledge?" he asks. Eric Gordon offers a
compelling argument<br>
> for why he helped reproduce Emerson College's architecture in SL:
"our<br>
> decision to reproduce the architectural layout of campus and to
recreate<br>
> the Boston Common was deliberately made to correspond with
our<br>
> understanding of the platform's possibilities. We see
Second Life as a<br>
> way of creatively re-imagining the space. While, we're not
able to<br>
> screen student work in the physical Boston Common, it will be
possible to<br>
> do so in Second Life. "<br>
><br>
> In addition to this recreation of material space, he finds that
SL<br>
> mirrors "first life capitalism" as well, that
inequalities between labor<br>
> and capital exist there as they do anywhere else in the
world. Like<br>
> historical relations between labor and capital, Trebor argues
that users<br>
> of sociable web media are not aware of their servitude towards
the owners<br>
> of those systems, though, like Michel, I take issue with
his assertion<br>
> that "many people in the US actually think that they are
'happy' and<br>
> perceive this distributed labor of the sociable web as a fun
leisure<br>
> activity." We are not in a position to judge what many
people in the<br>
> U.S..<br>
> think about their station in life, and to imply that the
distributed labor<br>
> of the sociable web simply provides gains for the owners of
capital<br>
> while pulling the wool over the eyes of the participants isn't
fair<br>
> towards either party.<br>
><br>
> Alan Clinton offers a refreshing take on the problem of virtual
labor:<br>
> "At<br>
> the risk of revising Marcuse, couldn't we say that consciousness
of<br>
> servitude is not really the problem so much as providing
strategies for<br>
> political agency? People who are laboring know that they
are laboring.<br>
> People (and let's not dismiss the global south so quickly) who
are<br>
> suffering the violence of capitalism know they are suffering the
violence<br>
> of servitude. They may lack awareness of ways to name this
violence or<br>
> attack it, but they are not unaware of their suffering." In
response to<br>
> the problem of proprietary systems like SL posing as open
platforms,<br>
> Andreas Schiffler suggests a radical, peer-to-peer system
that<br>
> involving shared servers and open source software that become a
challenge<br>
> to the "'Operating System + Deskop' metaphor sold by
Microsoft and Apple."<br>
> This setup could also provide an</blockquote>
<blockquote type="cite" cite>> open source and peer-to-peer
alternative to SL.<br>
><br>
> In response to Simon Biggs' provocation that "SL is a
misnomer. It is not<br>
> a second life but simply a kind of first life, as
constructed by a<br>
> dominant elite, represented in such a manner that it will
function to<br>
> further inculcate and embed its associated ideology on a global
scale. It<br>
> will sustain the fundamental ethic of consumerism...that we are
all<br>
> potential suckers or grifters (often both) and that nobody is
responsible<br>
> for what happens to anybody else. In short, it is another rip
off<br>
> culture," I would point him to a group that I'm involved
with,<br>
> RootsCampSL, progressive activists that use SL as a platform for
their<br>
> work. No one that I know there believes that their work
stays in SL, but<br>
> that it offers a unique space (in addition to other unique space)
from<br>
> whic to get the message out. I would agree that SL is not a
second life<br>
> but in fact an extension of first life, but I have failed to find
a<br>
> dominant ideology there and in fact find it a fertile training
ground for<br>
> almost any ideology at all -- kind of like first life. Of
course, I<br>
> could just be blind to my own exploitation...<br>
><br>
> And Charlie Gere helps us remember that terrorism, exploitation,
or even<br>
> rape in SL are not the same as their real-world counterparts.
"Again<br>
> imagine the reaction of someone who has been involved in
attempting to<br>
> build and sustain communities in, for example, Iraq or
Palestine,<br>
> listening to someone describe the problems of community building
in SL. I<br>
> think grasping and holding onto this distinction is
incredibly<br>
> important." We need to keep perspective when talking about
these virtual<br>
> worlds and to remember that, however they provide us with
experiential or<br>
> spiritual stimulation, they are still secondary to the actual<br>
> life-or-death circumstances most global citizens face.<br>
><br>
> Looking forward to more discussion of this going forward; I trust
that,<br>
> in the face of so much media hype that inflates the economic
and<br>
> sensational aspects of SL, we can all provide an ongoing<br>
> counter-commentary that provides a little more depth and
context.<br>
><br>
> -Josh Levy<br>
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